![]() ![]() With the way the survival mechanism works, it really is too small. Her inventory is annoyingly small at the start of the game. This can cause some confusion, especially when first starting. To switch between the two is just the RZ button, but when on the crafting window, both the L and R shoulder buttons can be used to cycle between weapons, boats, boat upgrades, etc. Pressing RZ on the controller opens the crafting system, the window on the left has the crafting recipes and the window on the right your inventory. While the system itself is good, the interface for it is confusing. A bamboo raft takes bamboo and grass rope. To build a grass canoe, for example, takes grass rope and grass. For the most part it doesn’t take too long to craft most items, unless they require fire then it can take a bit longer for them to roast or dry. Sometimes this can be a sticking point if it’s overly complicated or tedious. Thankfully the crafting system is pretty good in this game. Then again, if you are trying to make a recipe you’ll want to hold on the until later, but they can spoil if you leave them in storage for too long. These can be eaten as is, which is somewhat advantageous because then they don’t take up room in your inventory. Plenty of vegetation can be harvested, such as berries on the bushes and mushrooms on the trees. To get max stamina back Kara needs to find food or make dishes. As time passes your max stamina drops, and drops pretty quickly. Attacking and running uses up temporary stamina, where the bar will drop while running and for every attack, but it gradually fills back up. There are two bars you need to keep an eye on: stamina and health. Of course, if you’re going to be running about every which way you’ll need to take care of yourself by eating. Bring it all together and wham bam you’ve got yourself a leather sling. #Windbound crafting skin#For example, to craft a leather sling you must collect enough tall grass to make a rope and then gather some skin from animals and dry it on the fire to turn it into leather. Recipes are automatically learned as Kara discovers new crafting materials. Weapons do degrade the more you use them, so you’ll have to constantly be prepared by having the resources needed to craft more. Creating items is essential throughout the game and tools and weapons should be first on your to do list. The mysteries begin to unravel about the giant creatures that lurk about and how she managed to become shipwrecked in the first place.Īs I mentioned, from the beginning this is a game about survival. ![]() At each activation, and in between chapters, more plot is revealed about who she is. Each chain of islands has three towers that Kara must activate in order to progress the story. Windbound is divided up into chapters with each one taking place on a different set of islands. There is no one to talk to as you explore and the only dialog seems to be in Kara’s head at certain points throughout the adventure. Little is known about these strange lands, or indeed even Kara herself. Eventually you’ll be able to scrounge up enough stuff to build a small boat and explore the other islands in the vicinity. It turns out this comes in quite handy since she can use it to harvest items, which in turn can be used to craft equipment. The only thing she has to help her survive is a small dagger. Low and behold she gets shipwrecked and wakes up on an island, seemingly in the eye of the storm. The game begins with Kara sailing with her people through a storm. The game sports a very cartoony graphics style, but whenever you’re immediately compared to a Zelda title it’s a pretty tall order to live up to. At first glance, you’d be forgiven for mistaking it for Zelda: Breath of the Wild or Zelda: Wind Waker. Now they’re trying their hands at a survival game with Windbound. ![]() Relatively new to the scene, 5 Lives Studios has only one other game under their belt, a futuristic cyberpunk type game called Satellite Reign. ![]()
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